# Mathematical Practice: MP8 - Look for and express regularity in repeated reasoning.

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• MP1 - Make sense of problems and persevere in solving them. (83)
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• MP7 - Look for and make use of structure. (68)
• MP8 - Look for and express regularity in repeated reasoning. (61)

### Cup Stacking

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Begin with a row of cups and end with all of the cups in a single stack.
Rules:
1. Count the number of cups in a stack. That stack must jump that number of
spaces. For example, 1 cup can only move 1 space; 2 cups have to move 2
spaces; 3 cups have to move 3 spaces…
2. A cup or stack of cups cannot move into an empty space. They have to land
on another cup or stack of cups.

### Making Connections Between Forms of Quadratic Equations

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Developed as part of the Math Circles of Inquiry project, the goal of this module is to help students in Algebra II become fluent in the various forms of a parabola equation based on the information that they are given. Students sometimes fail to understand that there are multiple ways to find an equation of a parabola. This module incorporates multiple activities both in the learning packet and using Desmos activities online to encourage students to discover and practice writing equations of parabolas in their various forms. At the end of this activity students will work more efficiently with equations...

### Solving Linear Equations: An M&M Mystery

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Developed as part of the Math Circles of Inquiry project, this session is aimed at grades 7 or 8, but may be useful for high school algebra. It consists of worksheets and series of videos meant to get students to develop an understanding of solving linear equations, using the real world example of distributing M&Ms into jars.

### Rational Numbers

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Developed as part of the Math Circles of Inquiry project, this module is an introductory activity for rational numbers, likely aligned with Grade 7. Students will be given five points on a number line and will be asked to estimate the values of each in a 3-part task and explain their reasoning. The activity is designed to have students then fluently add, subtract, multiply, and divide these rational numbers and justify the placement of their solutions on the number line.

### Trigonometric Ratios in Right Triangles

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Developed as part of the Math Circles of Inquiry project, this five to six day activity is designed to help students understand trigonometric ratios, by building on their understanding of similar triangles and ratios of corresponding sides. The purpose of this module is for students to spend time and energy developing the reasons the sine, cosine and tangent ratios are effective tools for solving right triangles, by analyzing patterns that emerge when the trig table is compiled from class generated data, and to understand the numbers stored in their calculator before they start using it to problem solve. An optional...

### Liar’s Bingo

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From recognizing a pattern to generating terms, to abstracting and making inferences, tasks based on patterns embody the “low-threshold, high-ceiling” trait of good problems. Liar’s Bingo is all about patterns. This session involves recognizing patterns and searching for underlying structure, number theory, numeration, and potentially binary arithmetic. Sometimes, as in the game of Liar’s Bingo, order seems to arise magically from something we first assume to be random or chaotic. In this case, we use the game of Liar’s Bingo to engage participants’ desire to find patterns, and supercharge that desire by demonstrating a magic trick that captivates attention by...

### Locked Out: A Breakout Box Session for Your Circle

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Escape Rooms and “Bomb Disposal” activities are growing in popularity as a form of team building and entertainment. This session blends the two ideas to create a cooperative math activity where the challenge is to solve math problems whose solutions generate combinations to open a locked box. The math problems can be selected to fit any audience, and the activity appeals to problem solvers of all ages.

### Lockers: An Open-and-Shut Case

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A classic Math Circle problem! At a large high school, there are 10000 lockers. The lockers are numbered, in order, 1, 2, 3, . . . , 10000, and to start, each locker is closed. There are also 10000 students, also numbered 1, 2, 3, . . . , 10000. The students walk the length of the corridor, opening and closing lockers according to a set of rules. How many lockers remain open? Which lockers? What if the rules were slightly different? Can you manipulate the rules to obtain specific outcomes? This collection of nine locker problems is suitable for...

### Mathemagical Card Tricks

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There are many card tricks based on simple mathematics as opposed to sleight of hand. In this session, participants will play with a number of such tricks, test them out and work on discovering the math underneath, with a goal to formalize the mathematics that makes the trick work.

### Mathematical Games

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This session includes 15 games using manipulatives or paper and pencil. The goal is to decide which one of the two players has a winning strategy. To solve a game means to find a winning, or a non-losing, strategy for one of the players. An answer must include a detailed description of such strategy, and you have to explain what the winning player should do so that this player wins regardless of his opponent’s moves.

These games may be presented as a single circle session, or individually in a circle or classroom.