Mathematical Practice: MP4

Search
Activity Authors
Activity Circles
Click To Sort By
Grade
Audience
  • 1st - 2nd (10)
  • 3rd - 5th (15)
  • 6th - 8th (25)
  • 9th - 12th (19)
  • College Level (8)
  • For Teachers (10)
Topics
Topics
  • Number Theory (4)
  • Parity / Invariants (1)
  • Problem Solving / General (19)
  • Probability and Statistics (1)
  • Algebra / Arithmetic (8)
  • Combinatorics (9)
  • Geometry (9)
  • Mathematical Games (13)
  • Mathematical Modeling (1)
Supporting Materials
Supporting Materials
  • Facilitator Guides (24)
  • Handouts (13)
  • Lesson Plan (6)
  • Photos & Videos (13)
  • References (8)
  • Virtual Tools (7)
Session Styles
Session Styles
  • Problem Sets (11)
  • Try a Smaller Problem (14)
  • Work Backwards (8)
  • Integrates Technology (4)
  • Kinesthetic Element (3)
  • Manipulatives (14)
  • Multiple Representations (7)
  • Problem Posing (5)
Mathematical Practices
Mathematical Practices
  • MP1 (22)
  • MP2 (9)
  • MP3 (13)
  • MP4 (10)
  • MP5 (8)
  • MP6 (11)
  • MP7 (10)
  • MP8 (16)

Supreme Court Handshakes

By:


Developed as part of the Math Circles of Inquiry project, this session is a good introduction to the 8th grade or Algebra Math curriculum using inquiry based instruction. Students are asked to use their problem solving skills in order to determine the relationship between the number of Supreme Court justices and handshakes that occur when each pair shakes hands exactly once. Students will begin exploring with simpler numbers and work up to creating an algebraic expression to represent the function. This lesson allows for multiple representations by using a table, list, circle diagram, matrix and manipulatives.

Function, Function, What’s Your Model?

By:


Developed as part of the Math Circles of Inquiry project, this session is an introduction to functions. This module allows students to investigate the definition of a function, function notation, key features of a function including increasing, decreasing (in both interval and inequality notation), maximum and minimum, average rate of change and domain and range.

Materials include a full packet of worksheets pertaining to this unit (54 pages). This part of the unit (not including transforming functions) should take about six hours of class time.

Practical Probability: Casino Odds and Sucker Bets

By:


Gambling casinos are there to make money, so in almost every instance, the games you can bet on will, in the long run, make money for the casino. However, to make people gamble, it is to the casino’s advantage to make the bets appear to be “fair bets,” or even advantageous to the gambler. Similarly, “sucker bets” are propositions that look advantageous to one person but are really biased in favor of the other. In this article, we’ll examine what is meant by a fair or biased bet, and we will look in detail at some casino games and sucker...

Tic-Tac-Toe 2.0: New Takes on an Old Classic

By:


The game of Tic-Tac-Toe has roots going back centuries. Grid-style game boards have been found in Ancient Egypt, during the Roman Empire, and in our current age on restaurant placemats. Multiple avenues of exploration are possible with this simple children’s game. A related game called “Gobblet Gobblers” takes Tic-Tac-Toe to a whole new level!

Scroll to Top