Mathematical Practice: MP3 - Construct viable arguments and critique others' reasoning.

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Mathematical Practices
Mathematical Practices
  • MP1 - Make sense of problems and persevere in solving them. (80)
  • MP2 - Reason abstractly and quantitatively. (47)
  • MP3 - Construct viable arguments and critique others' reasoning. (55)
  • MP4 - Model with mathematics. (53)
  • MP5 - Use appropriate tools strategically. (39)
  • MP6 - Attend to precision. (35)
  • MP7 - Look for and make use of structure. (66)
  • MP8 - Look for and express regularity in repeated reasoning. (60)

Percents

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Developed as part of the Math Circles of Inquiry project, this module has students grapple with different representations of percents in various contexts in order to solve real life problems. Students need fluency in percentages for real world applications such as shopping, eating at restaurants, commission based careers, etc. Understanding percent expressions in seventh grade is necessary to be able to create exponential functions in Algebra 1.

This module contains twelve activities to address the various fine points associated with percent standards.

Rational Numbers

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Developed as part of the Math Circles of Inquiry project, this module is an introductory activity for rational numbers, likely aligned with Grade 7. Students will be given five points on a number line and will be asked to estimate the values of each in a 3-part task and explain their reasoning. The activity is designed to have students then fluently add, subtract, multiply, and divide these rational numbers and justify the placement of their solutions on the number line.

Liar’s Bingo

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From recognizing a pattern to generating terms, to abstracting and making inferences, tasks based on patterns embody the “low-threshold, high-ceiling” trait of good problems. Liar’s Bingo is all about patterns. This session involves recognizing patterns and searching for underlying structure, number theory, numeration, and potentially binary arithmetic. Sometimes, as in the game of Liar’s Bingo, order seems to arise magically from something we first assume to be random or chaotic. In this case, we use the game of Liar’s Bingo to engage participants’ desire to find patterns, and supercharge that desire by demonstrating a magic trick that captivates attention by...

Lockers: An Open-and-Shut Case

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A classic Math Circle problem! At a large high school, there are 10000 lockers. The lockers are numbered, in order, 1, 2, 3, . . . , 10000, and to start, each locker is closed. There are also 10000 students, also numbered 1, 2, 3, . . . , 10000. The students walk the length of the corridor, opening and closing lockers according to a set of rules. How many lockers remain open? Which lockers? What if the rules were slightly different? Can you manipulate the rules to obtain specific outcomes? This collection of nine locker problems is suitable for...

Mathematical Games

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This session includes 15 games using manipulatives or paper and pencil. The goal is to decide which one of the two players has a winning strategy. To solve a game means to find a winning, or a non-losing, strategy for one of the players. An answer must include a detailed description of such strategy, and you have to explain what the winning player should do so that this player wins regardless of his opponent’s moves.

These games may be presented as a single circle session, or individually in a circle or classroom.

One, Two, Three, Four: Building Numbers with Four Operations

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What numbers can you make with 1, 2, 3, and 4, using the operations of addition, subtraction, and multiplication? Work on these problems builds arithmetic fluency and provides opportunities to identify patterns, develop and defend arguments, and create conjectures. This investigation also highlights how thin the boundary is between a fun warm-up activity for fifth graders and deep questions investigated by research mathematicians!

Optimal Locations of Firehouses (Taxi-cab Metric)

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This session asks participants to expand their notion of “distance,” using a nontraditional taxicab metric instead of the usual Pythagorean notion. Participants are guided to construct the equivalent of “circles” with this new metric and to look at the intersections of multiple such circles. In particular, two firehouses in Gridtown are a certain distance apart and at specific addresses. What firehouse should serve a given house with a specified address? What areas of town should each firehouse serve? What if there were three firehouses? The focus of the session is on a deeper understanding of the coordinate system and notions...

Piece of Cake; Delectable Fractions and Decimals

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While exploring the relationship between fractions and decimals, participants will have the opportunity to practice operations with fractions, notice and explain patterns, review understandings of place value and number sense, and justify their reasoning.

You can get a taste of math research by repeating these two steps: Think about an interesting unsolved problem, and Do Something to try solving it. Now Think about what you notice, and Do Something to explore your results. Repeat.

Pigeonhole Principle and Parity Problems

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The pigeonhole principle states that if n pigeons are put into m cubbies, with n > m, then at least one cubby must contain more than one pigeon. Parity problems deal with odd and even integers. Here is a collection of problems that can be used in a single problem solving session, or as individual teaser questions.

Problems are suitable for a math circle or classroom.