We will focus on games in math circles. Such games are fun to play but they also offer opportunities for participants to think deeply about optimal strategies and do meaningful computations. Computer simulations of games or the coding of a master player that the circle can compete against are possibilities. Some games are not what they seem as they can be nearly determined by the opening setup but seeing this involves some deep funstration.
Edward C. Keppelmann, University of Nevada Reno
Sponsor: SIGMAA on Math Circles for Students and Teachers (SIGMAA MCST)
10:00 a.m. – 10:15 a.m.
Philip Yasskin, Texas A&M University
Carl Van Huyck, Julia Robinson Mathematics Festival
Joshua Goldstein, Texas A&M University
10:20 a.m. – 10:35 a.m.
Theodore Alper, Stanford Online High School, Stanford Math Circle
10:40 a.m. – 10:55 a.m.
Brandy Wiegers, Central Washington University
Emilie Hancock, Central Washington University
Dan Zaharopol, BEAM
11:00 a.m. – 11:15 a.m.
Ed Keppelmann, University of Nevada Reno
11:20 a.m. – 11:35 a.m.
Nicole Fider, University of Arizona