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Hungry for Change: Food Deserts in CT

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In this lesson, we are tasked with determining a location for a new supermarket to address a possible “food desert” problem in Glastonbury. You will use these diagram to guide your analysis along with tools in Desmos and Geogebra. To qualify as “low access” in urban areas, at least 500 people or 33% of the population must live more than 1 mile from the nearest large grocery store. In rural areas, at least 500 people or 33% of the population must live more than 10 miles from the nearest large grocery store.

Racial Profiling

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To investigate situations in the real world, we sometimes create a mathematical model. A mathematical model is a simplified version of the real world that allows us to understand the real world a little better. Over time we can change this model so that it gets closer and closer to the real world. Today we are going to create a mathematical model that represents a police officer pulling over a car randomly to try and gain an understanding of a police officer conducting a traffic stop. Our essential question is “Do police officers disproportionately pull over Black, Hispanic, or minority...

Liar’s Bingo

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From recognizing a pattern to generating terms, to abstracting and making inferences, tasks based on patterns embody the “low-threshold, high-ceiling” trait of good problems. Liar’s Bingo is all about patterns. This session involves recognizing patterns and searching for underlying structure, number theory, numeration, and potentially binary arithmetic. Sometimes, as in the game of Liar’s Bingo, order seems to arise magically from something we first assume to be random or chaotic. In this case, we use the game of Liar’s Bingo to engage participants’ desire to find patterns, and supercharge that desire by demonstrating a magic trick that captivates attention by...

Locked Out: A Breakout Box Session for Your Circle

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Escape Rooms and “Bomb Disposal” activities are growing in popularity as a form of team building and entertainment. This session blends the two ideas to create a cooperative math activity where the challenge is to solve math problems whose solutions generate combinations to open a locked box. The math problems can be selected to fit any audience, and the activity appeals to problem solvers of all ages.

Lockers: An Open-and-Shut Case

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A classic Math Circle problem! At a large high school, there are 10000 lockers. The lockers are numbered, in order, 1, 2, 3, . . . , 10000, and to start, each locker is closed. There are also 10000 students, also numbered 1, 2, 3, . . . , 10000. The students walk the length of the corridor, opening and closing lockers according to a set of rules. How many lockers remain open? Which lockers? What if the rules were slightly different? Can you manipulate the rules to obtain specific outcomes? This collection of nine locker problems is suitable for...

Match or No Match

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In this session, participants will explore the Match-No Match game: two players each draw one chip out of a bag – if the color of the chips match Player 1 wins, if not Player 2 wins. Under what conditions is this a fair game? How do we know? How can we construct a fair game? What variations of this game are possible? Participants will explore these questions to determine how this game connects to other mathematical problems.