Begin with a row of cups and end with all of the cups in a single stack.
1. Count the number of cups in a stack. That stack must jump that number of
spaces. For example, 1 cup can only move 1 space; 2 cups have to move 2
spaces; 3 cups have to move 3 spaces…
2. A cup or stack of cups cannot move into an empty space. They have to land
on another cup or stack of cups.
If you start with some beans on a seesaw and you’re given certain additional beans to place on the seesaw, can you do it so the seesaw balances?
In this activity, students start by trying to solve various challenges involving different arrangements of beans on the seesaw and then design their own challenges. Next, they try to predict which arrangements will make the seesaw balance and which ones won’t (and why!).
Developed as part of the Math Circles of Inquiry project, this module has students grapple with different representations of percents in various contexts in order to solve real life problems. Students need fluency in percentages for real world applications such as shopping, eating at restaurants, commission based careers, etc. Understanding percent expressions in seventh grade is necessary to be able to create exponential functions in Algebra 1.
This module contains twelve activities to address the various fine points associated with percent standards.
Developed as part of the Math Circles of Inquiry project, the goal of this module is to help students in Algebra II become fluent in the various forms of a parabola equation based on the information that they are given. Students sometimes fail to understand that there are multiple ways to find an equation of a parabola. This module incorporates multiple activities both in the learning packet and using Desmos activities online to encourage students to discover and practice writing equations of parabolas in their various forms. At the end of this activity students will work more efficiently with equations...
Developed as part of the Math Circles of Inquiry project, this session is aimed at grades 7 or 8, but may be useful for high school algebra. It consists of worksheets and series of videos meant to get students to develop an understanding of solving linear equations, using the real world example of distributing M&Ms into jars.
Developed as part of the Math Circles of Inquiry project, this module is an introductory activity for rational numbers, likely aligned with Grade 7. Students will be given five points on a number line and will be asked to estimate the values of each in a 3-part task and explain their reasoning. The activity is designed to have students then fluently add, subtract, multiply, and divide these rational numbers and justify the placement of their solutions on the number line.
Developed as part of the Math Circles of Inquiry project, this short module explores a graphical solution to a system of equations. Students answer questions about lemonade sales and physically stand on the coordinates of a giant grid in order to see that plotting two equations on the same set of axes can give useful information. They will also gain experience in linear equation formats other than slope-intercept form and explore what the intersection points of the lines in a system of equations means.
You want this year’s dance to be LIT! The dance committee has a goal of fundraising $3,500 through ticket sales. How many tickets do they need to sell?
Developed as part of the Math Circles of Inquiry project, this module presents an engaging problem which will allow students to investigate how to graph and solve a system of inequalities.
From recognizing a pattern to generating terms, to abstracting and making inferences, tasks based on patterns embody the “low-threshold, high-ceiling” trait of good problems. Liar’s Bingo is all about patterns. This session involves recognizing patterns and searching for underlying structure, number theory, numeration, and potentially binary arithmetic. Sometimes, as in the game of Liar’s Bingo, order seems to arise magically from something we first assume to be random or chaotic. In this case, we use the game of Liar’s Bingo to engage participants’ desire to find patterns, and supercharge that desire by demonstrating a magic trick that captivates attention by...